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Brompton LED processing demonstrates future of VP at Spectre Studios

Brompton LED processing demonstrates future of VP at Spectre Studios

Brompton LED processing demonstrates future of VP at Spectre Studios


Spectre Studios has used its ICVFX full-service LED VP studio, set up in conjunction with Big Picture, part of the NEP Worldwide Network, to film an entry for Epic Games’ Unreal Build: Virtual Production, joining international creative studios in showcasing next-generation tools and techniques for filmmaking. Brompton Tessera SX40 4K LED processing was used for the video work that Spectre showed at the event.

“We were invited to submit some of our early work to be included into a sizzle reel they were putting together to highlight some of the great work being done globally,” said Spectre Studios’ technical director, Rick Pearce. “Like the majority of our projects, we used Brompton’s 4K Tessera SX40 LED processing system to drive our setup, which gives us a headache-free production workflow every time.”

Pearce and his team used a 14m by 4.8m LED wall made up of ROE Black Onyx 2.8mm panels, a 4m by 4m ceiling using 5mm screens and two 3m by 3m LED side screens. This allowed them to demonstrate the advantages of virtual production across the product life cycle, the benefits of using VP and what they see as key strengths for the technology in the future.

“Working with NEP and Big Picture has allowed us to understand the benefits of using tier one equipment for the ideas we want to execute,” continued Pearce. “They are the experts when it comes to what works best to achieve the quality and speed we need and the decision is easy when Brompton Tessera processing is an option. We find the Tessera SX40 to be the industry leader when it comes to reliable LED processing solution, with functions like the OSCA seam correction and ChromaTune colour correction tools being invaluable to us. The same goes for the advanced remote software control option which adds fluidity to our workflow, which is especially useful in the current climate.”

Pearce notes that virtual production technology is not a new tool, with variations of computer-aided production in use for decades and the company using real-time engines and virtual production technologies for its work on Hollywood blockbusters. “What excites us is the merging of game engine technology, film production and cutting-edge hardware improvements which have removed a lot of barriers. Real-time virtual production used to be something only large, well-funded studios had access to. Now, UE4 has democratised that and the speed of development means, as a creator, you are always finding new ways to do things you didn’t believe were possible.

“We feel confident that with our knowledge and expertise, as well as working with leading industry partners such as Big Picture that supply future-proof products that we can rely on and trust, we are able to facilitate whatever challenge our clients throw at us and whatever new technological innovations come our way.”

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