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Gwangju Esports chooses Ross for dedicated arena

Gwangju Esports chooses Ross for dedicated arena

Gwangju Esports chooses Ross for dedicated arena

Korea:

A new esports arena has been constructed in south western city of Gwangju, with Ross Video technology at the heart of the production workflow. A Carbonite switcher, Mira replay server and Tria storage all play a part in managing the arena’s video content, while the Ultrix AV processing platform and Ross openGear handle routing and signal processing.

“We had previously experienced Ross equipment as part of our work completing other esports and corporate projects, and we were already familiar with the highly efficient Ross workflow,” commented Sungwon Shin, project manager at CJ Olivenetworks, which designed and commissioned the arena. “We had no hesitation in proposing Ross esports solution via the public tender process, and the experience has been extremely positive. Ross equipment offers very impressive levels of functionality at a very reasonable and accessible price point. The customer’s goal has always been to run visually impressive productions with only a modest number of people, and Ross is helping us to deliver the goal with technical support and operational training.”

Ross Video director of sales for Asia, Mark Cooke, complimented Gwangju Esports on this new initiative. “The pandemic may be a bump in the road for esports, but there’s little doubt that its impressive popularity will continue to grow once live events return to our calendars,” he said. “The city of Gwangju is showing great ambition and foresight by investing in this new venue, and we are delighted that Ross solutions have been chosen to power the arena’s productions. The challenges faced by esports content producers are often different to the problems faced by customers in more traditional broadcast or live event environments, but the impressive list of international esports brands that have partnered with Ross clearly shows we have the innovation, expertise and the experience to help the esports industry reach an even wider audience with even more exciting content.”



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