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disguise improves support for Unreal Engine

disguise improves support for Unreal Engine

disguise improves support for Unreal Engine

disguise has improved its integration with the Unreal Engine as the demand for high-quality immersive content continues to rise across in Extended Reality (xR) and virtual production scenarios. Originally intended for videogame development, Unreal is a photorealistic rendering, animation, physics and AI engine that has increasingly been adopted as the tool of choice for various video production requirements.

The latest features introduced in RenderStream, disguise’s proprietary IP protocol that enables the hosting of Unreal content on dedicated disguise hardware, includes ACES colour management, DirectX12 (DX12) and Deep Learning Super Sampling (DLSS) support from Nvidia.

ACES (the Academy Colour Encoding System) is one of the leading colour management systems in the film and VFX space, and its integration in RenderStream means that users can now access its workflow end-to-end through the disguise system, enabling unparalleled colour quality for motion picture images regardless of source.

The manufacturer has also implemented a pipeline that supports Unreal Engine running DLSS – a Nvidia technology that enables content to be rendered at a lower resolution and later up-sampled using a GPU-accelerated deep learning model to reconstruct the image at the higher resolution. The inclusion of DirectX12 support unlocks advanced rendering features such as ray tracing.

In addition to improved Unreal integration, disguise’s r18 software launch includes the public release of disguise xR and the much-anticipated cluster rendering feature. disguise xR integrates with LED, real-time content and camera tracking technologies to power immersive virtual environments. The cluster rendering feature, meanwhile, has been developed in partnership with Unreal Engine to unlock new photorealistic content of the highest quality, detail and frame rate at any scale.



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